Tuesday, May 24, 2011

Rules of Craps

Craps can be confusing with all the different bets and the table layout, but the rules are simple and you just need a little practice to get the hang of it. It’s one of the most popular and social of table games so it’s a good one to learn at the casino or online for Internet gambling.

There are two roles for craps: a shooter or not the shooter. The person rolling the dice is the shooter. When you are the shooter, you want your first roll, also known as a come-out roll, to be a 7 or 11. Those are automatic wins. A 2, 3 or 12 lose automatically, also known as crapping out. Any other number like 4, 5, 6, 8, 9 or 10 is a point and you keep rolling until you hit that number again. It’s called a pass-line point and you want to avoid rolling a 7 before hitting that point again. A 7 in this scenario is a loss and you pass the dice. A matched pass-line point is a win.

Those players that aren’t the shooter bet on the outcome of the roll, such as matching the pass-line point or not. One piece of advice is to not bet against a shooter on a hot streak. You can pass and skip your roll at any time.

A craps table can have up to four staff persons. The boxman rules the game resolves problems. Two dealers stand at either end of the table to take bets. And, the stickman delivers the dice and calls out wagering options. A puck keeps track of the roll with black side labeled off for a come-out roll and a white side labeled on for a point. When a point is established, the puck is put on the corresponding number on the table layout.

Craps is a steal as far as table games go with only a 1.5% advantage for the house. Each number has odds of 1 in 36. The odds of a 7 or 11 is 22%. The odds for a crap out is 11%.
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